As the final output of her 2025 CCBT artist fellow project Voice Quest: Saved Data in the City, Fujishima Sacco holds the exhibition Re:Play featuring a new game installation.
Voice Quest: Saved Data in the City creates a game that challenges how we see the world by making visible the city’s buried voices, and building a space for dialogue with those with whom you have previously never interacted. Through such efforts as the dialogue-based sugoroku game workshops “SAVE 0: Mind Quest” held during the project, Voice Quest: Saved Data in the City has collected the sense of disquiet and murmurs that permeate the daily lives of urbanites.
Re:Play is a game installation with an urban setting. Visitors become players whose voices are collected through engaging in dialogue with in-game characters, and which then become part of the game space. Experience the process by which different values intersect and the voices hidden in the city emerge and circulate.
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